Monthly Archive for September, 2006

Design Feature: The Fundamentals

I suppose that the beast way to start the features is to start from the core aspects of what we will be talking about. Nearly all of the features in one way or another will deal with either the 7/13 generic engine itself or with the CoE perception of reality.

This first feature is about designing role-playing games in general. After this many years being around everything, I’ve always observed that people who play RPGs generally, at least one time or another, put some thought into designing their own game. I’ll tell you first off, it’s not as easy as it sounds and there are probably many of you out there who already understand this. The key there is actually the inverse: it’s not that the design aspect is really all that difficult (or at least it shouldn’t be) – it’s
that getting the simplistic aspect to a game engine, the flow of the game, is what poses the greatest amount of difficulty.

For any of you out there who have aspirations about designing your own game I strongly urge you to do it. I know there are a lot of folks in the industry who are actually pretty negative on this point (I’ve seen them beating down new designers often on forums or otherwise), but I think there is a lot to be had from new designers. I was privileged to have played in the demo of a new game out in Austin Texas that was a fabulous, very original concept that worked very well and this would never have been possible
if those creating it had bowed down to the concept of writing for d20 or another game system. If you want to do that, to write for another system then that’s fine, but designing your own game system is important I think at least to truly understand the mechanics of game design – the technical work.

There is actually quite a bit of insight into design hidden here and there in 7/13:CoE…I’m not secretive at all about how I designed the game engine – I’m always up for a new game engine to read or play. What I’m working on here is a bit of insight for you, the players, into some good practices for game design. As a secondary factor, this feature (and the ones I will write in relation to it) refer to how seven13 was created. If you can’t tell by now, I’m fairly long-winded in my writing, but I get fairly thorough
to my credit, so bear with me.

The first and most important thing to consider about any game system is the Big Three: Action Resolution (AR), Effect Resolution (ER) and Special Cases (SC). Action resolution refers to the systems that help determine the results of characters taking actions in the game, effect resolution refers to what happens as a result of the action succeeding or failing, and special cases effect both based on situations and factors effecting the action or effect. It’s really not that complicated at the core, but it can get
really complicated fast – so it’s always important to remember those big three and that at the absolute core, that’s all there is to the system. Simplicity is the key to designing a game system that will do well – it’s easy for people to build on the rules, but you may find often that players are for some reason less likely to remove rules. I’m not sure why that is, but trust me, it’s true.

Now, to tangent, there are a lot of paradoxes and balance to everything I will say here, but there is a point to it. While I’ve just talked about simplicity being the key, it is a final goal. Your game system should be thorough enough to include rules for most foreseeable situations that will affect the game, but with so many considerations to take into account that idea can come crashing down and overpower the game with rules very quickly. The key is to design based on centralized core concepts. The best programmers
in the world often are not determined by whether or not they can make something great, but how precise they are in doing it. The difference between a program written by a novice and a master that are virtually the same is usually found in the master’s code: it is much more direct, crunched down and simplistic and there is less of it.

But let’s get back to the fundamentals. Our first and primary consideration for a game system has nothing to do with rules at all; it has to do with style. The first thing you have to figure out before you even consider the system aspects of the design are what you as the designer want to create. The easiest decision here is whether or not you want a diceless system (one that requires no rolling and determines AR and ER by character aspects and story alone) or the classic dice-rolling based system. Personally
I prefer dice-based systems so I’ll be using that concept as we move on. I’ll create at least one feature in this chain that involves diceless design, but for now I’m going to start on the traditional angle. The next thing to consider is what your core mechanic will be. This will determine almost every aspect of your system related efforts. Let’s go through some of the classical game mechanics:

  • Target Number: Relevant character aspects are combined with the roll of a die (or dice) and added all together against a Target Number to determine success. This is seen currently in the d20 system among others.
  • Dice Pool: Character aspects determine a number of similar dice (d6 or d10 usually to roll), requiring a number of rolls tat are higher than a certain value (successes). This is seen in the World of Darkness game system among others.
  • Percentile: Character aspects are ranked up to 100 and percentile dice (d100 or d%) are used with the concept of rolling beneath the character’s value or target value of 1-100 (% chance). Seven13 uses this method, as well as Call of Cthulhu and many other games.

Now these are only three core mechanics, but they are the most common and most stable. Also, I should note that these are only ideas. While 7/13 uses the Percentile mechanic for resolution, it has many other aspects that differ from standard percentile system. None of these methods are better than the others, it is simply a matter of taste. All can be made into perfectly functional game systems. In my opinion at the heart of it all Target Number is a mechanic that serves more strategic, technical games best,
Dice Pool serves heavily narrative games best, and percentile sits somewhere in between. Then again, all could be used to any purpose with the proper design and each could be combined with the others for certain situations in game.My recommendation is to start with the form you are comfortable with and work from there. I have a heavy background in Call of Cthulhu and 1st Edition Warhammer Fantasy Roleplay, so the Percentile mechanic came easily for me.

Secondly you should consider what type of game you are designing as this creates a good basis for what types of rules you will need. This, primarily, means determining your setting. I personally do not recommend starting on the basis of creating a generic game engine, as the work and tweaking there is very heavy and involved and can easily be worked up to later. Personally I started with high fantasy long before Seven13 was anywhere near it’s current self, but you might be more inclined toward a modern setting
or one of Science Fiction. Once you have this figured out, you have already done a lot of work toward your design layout.

So let’s rehash: The fundamentals of the game system design are basically the mechanic and the style. The mechanic will determine the basis of how the game will run from the technical side, and the style will help in the future with understanding what the rules need to do. For example, a high fantasy style will not require rules for automatic firearms. Once you have these set in mind, you have a good place to start designing your own game, or at least for understanding the way systems are being designed.

In the next section of this feature, I’ll start tackling character aspects and systems for actions, but for now mull over this for a while. Your questions, comments and suggestions are always welcome here.

- Ashe

The Features

For a while now I’ve been meaning to start working up some feature articles for the site, The idea is to give the players of 7/13 a bit of insight into the way I design, run games, and basically what I’m working on. I suppose I’m fairly safe in the assumption that after well over a decade of being immersed in role-playing and having run games for over a hundred people all over the place that I know a bit of what I’m talking about. I don’t know everything, mind you, but I know enough.

What I’m working on right now is another section of the rants page for features involving insight into the design elements of Seven13, as well as a bit of info on why I do what I do and why I write it all out that way. You may find some useful information here for your own campaigns and you may not, but at least you may have a better understanding on why things in 7/13 are the way they are.

Look for the first feature soon.

The Long Road Home – II

I’m in Lebanon, Missouri. As Felix might venture to say, I’m in a state o’ Missouri (say that out loud). The days have been largely uneventful from here folks…I’ve been driving and that’s it. I only have 500 more miles to go and I’m back in Denton. The Ozarks are always pleasent to look at and then eventually I’ll be back through Oklahoma and on my merry way down I-35 to Denton. If I seem off or unenthusiastic, it’s only because I’m tired – it’s about 10am right now. I’m definitely ready to be back home for a while before I set off west. It’s been a good run, but I need a break every now and then – time to spend with my kids, my girlfriend and my crew. Then It’s on the road again.

That doesn’t mean, however, that I’ll no longer be updating this page. Keep on the lookout for new features (finally) rants (always) and production intelligence on the next books. I’ll keep posting as long as all of you keep reading…and even if you don’t I may post anyways. ;)

- Ashe

The Long Road Home – I

So after selling out of books and being generally low on other promo stuff I finally started back to Texas today, bringing with me some souvenirs from Salem and, apparently, a New England accent. Now, I love accents folks, I love doing them generally, but when I used to mimic a New England accent (particularly Bostonian), I would get stuck in it for hours. This is much worse. I noticed it when I was on the phone (hearing myself speak through it) and currently have been actually having to concentrate on talking like myself. So forgive me to my Texas crew if I come bac sounding like the proverbial Damn Yankee (not like any of you guys really care anyways, it’s just a reason to laugh at me).

IN the Dark Tower (particularly at the beginning of Wizard and Glass) Eddie Dean goes on about turnpikin’ (something I believe I mentioned in an earlier tour rant). Well folks I’ve done a hell of a lot of turnpikin’ lately, and the later it gets, the darker. Upstate New York is ghost territory (no pun intended) in the later hours and I haven’t even been driving that late. Combine that action with some nasty fog and lights of towns here and there coming from the towns on the other side of the trees that line the turnpike and you have some beautiful horror material (at least for looks). Sadly there isn’t really anywhere to stop and setup the tripod to get some photos of this, but then again, there are a lot of places and sights I didn’t get to photograph for all of you on this tour. Too much ground to cover and business to do. By the time I get back to Denton from this tour I will have covered over 5,000 miles…maybe more than that…gods know I’ve lost count. It’s been a long haul but it’s been more than worth it. We’ll have to see what the next one brings. I suppose that I better crash out though folks, check out, as always, is 11 am and I have 550+ miles to cover tomorrow. Hope everyone is well tonight.

- Ashe

Massachusetts

Lemme tell you first folks, driving Boston, MA is a friggin’ nightmare. It’s definitely designed for the foot-borne traveller. I pride myself on being a hell of a driver and whatnot, but it just doesn’t help that much. Next to Boston, driving through New York was a dream (though I didn’t drive directly through the city). That having been said though, the Compleat Strategist was a nice place with an excellent selection of books (and yes, Felix, that is the way it’s spelled). I got to talking with some nice folks and got a couple of books off my hands as usual. I stayed a couple nights in Danvers, MA, just a bit west of good old Salem. Yes folks, that Salem – the witch trials place.

I spent most of my morning today in Salem hanging out around town and checking out the area. It’s a beautiful town with some excellent architecture. Not to mention it’s the one place where you can openly be a heathen and everyone’s perfectly alright with that. I suppose they figure after hanging a few folks 300 or so years ago they owe us or something. Funny thing is, all of that business dealt with their own good Christian brothers and sisters. I sincerely doubt a sinlge pagan was among those. Generally, folks, that’s because most of us pagans would have packed up and left town long before, assuming any of us would have it in our heads to live with the Puritans in the first places. I for one think that perhaps the reason for all the mass hysteria there was based on the simple fact that the puritan lifestyle wasn’t even remotely entertaining. I mean, if you take a look at the lifestyle regulations at the time, rustling up some craziness was bound to happen sooner or later. I spent a good time at an awesome shop called the Broom closet there talking with some modern day witches (of the Wicca persuasion), who were completely un-pretentious (often such nonsense is a staple of modern witches) and totally cool. If you happen to stop through Salem, check out the Broom Closet…nice pagans and a fabulous selection of genuinely useful stuff for those of you who practice the Craft (I personally swing a different way for religion, but this was an awesome shop for Wicca). Other than that they carried some typical tourist stuff, but you gotta make a buck.

Salem and Danvers were good for selling books as well. As a matter of fact, I’m almost sold out of what I brought along for the tour so it’s been a good run, which is excellent because costs for the Northeast were way over what I expected. The drive into Maine was awesome – I took the coastline road off Rt 1 and stopped in Ogunquit at the beach and took some very nice pictures. Unfortunately, I also dropped my cell phone into the Atlantic amidst all of this. Salt water and electronics is bad news folks. For a fun fact, though, Ogunquit is the town in Maine where Harold and Fran are from in Stephen King’s The Stand. If you haven’t read that one, you should.

That’s all for now though – I’m at Crossroad Games here in Maine tomorrow and, after that, I believe I’m headed back to the heat of Texas for a while before heading up through the Rockies on my next tour. I know I’ve been talking features for this site and more updates of this and that, but a lot of that will have to wait until I get home. Until next time…

– Ashe

Philly

The road from Columbus, Ohio into Philadelphia, Pennsylvania was quite a long one, but also quite wonderful to its own degree. I was in the car for 12 hours, the longest stretch thus far, but I dropped by the Ohio Valley Mall for a bit to stretch my legs and then pressed on into the place where West Virginia touches the edge of Pennsylvania and the end of the Appalacians bleed into the north. As I rolled into PA, some dark weather rolled in as well, and I found myself off the turnpike and up into the hills driving through 3-foot visibility fog on winding roads about the summits. There is an old magic up there in the hills, one I’ve felt before and no doubt will feel again before this part of the journey ends. Now, if this sounds hokey or outlandish to you, that’s alright. I’ll have a whole feature soon talking about the nature of magic in game, but this is not that type of magic. There is magic in this world, dear friends, indeed there is. The great problem is that this New World has managed to forget about almost all of it. If you look for it, if you believe and find that glimmer you will always see it again. You will never see any dancing fireballs or cause lightning to strike with this magic, but you may find something more deeply powerful. It’s something the neo-pagans of this world often have no belief or respect in (at least not correctly), but the ancients did…and magic that the children still see. I think being Old World, not as in the book but truly Old World, has a lot to do with recognizing that magic and that balance within the world. I suppose I’ve said my peace on religion for the moment though. Suffice to say it was a nice drive.

Philidelphia was a pretty cool, but I must say severely overpriced for accomodations. I rather enjoyed the day though. I met up with Shaun Healey and Alex Eckman-Lawn, two of those responsible for the reason the art in the book looks o phenomenal. Alex had class here and there for the day, but Shaun and I spent a good amount of time walking about South street and talking about this and that. It was a very cool day, in more than just the company. The weather is excellent up here, particualrly in New Haven, Connecticut, where I am now, finally in New England. Just finishing up the audio of Stone of Tears, the Sword of Truth book 2 (by Terry Goodkind, this will be the second time reading it for me and I recommend the city) is where I leave you for the evening. I will eventually get some pictures up, but I’m not sure if it may take the time to get back before I am able to do so. I’ll send word soon from Boston, and then finally Maine. Until next time, look for that magic, friends. As it says in the book…look deeper.

From New England,
- Ashe

Illinois, Indy and Columbus

Well it’s almost 3am PST (so to me it feels like around 2) and I’m chilling out in a very decent hotel room in Columbus, Ohio, one of the nicer ones I’ve stayed in. I passed through Illinois, listening to the Sword of Truth Book 2: Stone of Tears on audio, virtually without incident and into Indianapolis, IN, which was pretty much a wash, folks. In retrospect of what I’ve heard now I should have just moved onto Dayton or come directly to Columbus. I had a Saturday setup with what was supposed to be a major store out in Indy and had given a fair amount of advanced notice, only to get into town a night early and stop by, then finding out that the store had told no one, the workers had little to no idea who I was and had done nothing to advertise the demo. I could deal with that to a certain degree – there have been many stores that vary in their advertising or putting up the fliers I send – but this store actually only carried about 2 gaming books on the shelf. No, I’m not going to mention the name of the store, I don’t try to attack folks on the blog, but it seems to me that if you don’t really carry RPGs, it’s probably not the best idea to schedule a demo on a Saturday night with a guy who runs an RPG company, especially when you plan to just ignore him but schedule anyway. I mean folks, I’m a nice guy, those of you who know me know this, and I’m not going to get into anyone’s face about this deal, but I’ve already driven a few thousand miles and, well, that’s gotta count for something.

But instead of give it up, whine about it or waste time I cancelled the demo (the person I left the message with didn’t even know who I was) and headed onto the Guardtower here in Columbus Ohio a day early. Now, this place is an awesome gaming store. Miniatures, cards, games, you want it they’ve likely got it. I would venture to say thus far I have yet to see any game store that has the selection of stuff these guys have. All this and Mike, the guy working the counter, is a hell of a nice fellow who knows his stuff. I stuck around, talked a bit and watched a game of Confrontation, which was quite cool. I’ve never really had the urge to get into tabletop battle gaming, but this game has me wanting to bigtime. It’s a very cool system with top-notch miniature design and a nice premise. All this and probably the best core book I’ve ever seen for any game as far as art and design goes. It comes from France, translated to English, but I won’t hold that against it.

At any rate, I’ll be here in Columbus through tomorrow at Guardtower to do my actual scheduled demo/presentation, but also because I’m a fan of the area, the people and the store. After that, it’s onto Pennsylvania where hopefully I’ll be able to hook up with Shaun and Alex, responsible for many of the outstanding illustrations of CoE. Until next time…

- Ashe

The Heartland

A long day of driving today. I was in Nebraska yesterday, out at a place in Bellevue called the Game Shoppe. If you are a person who’s into gaming near Omaha, folks, this is the place to go. Serious representation of role-playing game titles and a massive collection of board games and war miniatures. Combine that with cards, many tables and an awesome staff and you have an excellent gaming store. To say the least, I was impressed.

Now, first, let me tell you a bit about Nebraska and Iowa: there is corn, kids. A lot of corn. I was playing a game with myself to see just how long I might drive without seeing corn field. My record, I think, was 3.5 minutes, and that might be a stretch. That having been said, the drive from Kansas to Nebraska, and today across the entire state of Iowa from west to east, was astounding. With weather that was more than favorable, a breathtaking, rolling, landscape and a great meal from a country place off the interstate a few miles I was simply in live with the landscape. Call me hokey if you will (I mean you, Felix), but there has always been something about landscapes that makes me feel closer to the gods, closer to the worlds beyond if you will. These are the outlands, the townships that speak of in CoE, brought to glory and real enough to touch, and I have spent my days passing through them, wishing I could stop more. But there are miles to move on and places to promote. Perhaps there will be more time someday, perhaps I will be able to make this run again. For now I can only wait for the Rocky Mountain tour coming up next month and look forward to hitting New England.

I drove for better than 9 hours today, probably closer to 11. I suppose there is a negative side to that; to driving do many miles in one day, but I haven’t really noticed it. I may be tired often and not sleep as well as I do at home, but I’ve hardly noticed it. I think the tour is the final representation of having actually fiished this book I’ve been working on for most of my life, it’s a transition of sorts forward. Soon I’ll be showing you some of the material from the next supplements and adding more to the site. For now, time to crash folks.

- Ashe

Kansas

Evening, folks, Ashe here from the Days Inn in Emporia, Kansas; the Front Porch of the Flint Hills. I’ve been kicking back, relaxing and playing a bit of World of Warcraft here and there on the hotel’s internet going over directions to Omaha tomorrow. Actually, I should be updating the tour schedule and the retailers page, but I did 6.5 hours worth of driving today so forgive me if I’m a bit inclined to relax.

I tell you what, if you’ve never driven Kansas, you should. This state is breathtaking. Vistas of rolling hills with nary a sign of civilization for miles, it’s calming, relaxing and generally reminding of the great balance of things to this old zealot. The weather out here tonight is top notch as well, cool and calm. I must say I wish I had a few days here and there to stay in places, but I’m off to Nebraska tomorrow. I imagine it ought to be nice out there as well. I’ve never had the opportunity to really get out and drive myself, having done most of my traveling in the past by plane (regretably – I hate flying), so all of this is a treat in and of itself.

Hopefully I’ll have some sort of gallery up soon and I can show all of you some of the pictures I take from the car and whatnot, and hopefully I’ll get the chance to get more pictures of the actual stores and demos. But aside from that, I’m meaning to start kind of a column up here following this and that about the game and gaming in general. After so many years I ought to be somewhat of an authority on the subject. Well, for now though I’m going to kick back. Hope everyone out there is well.

- Ashe

Austin

Well folks it’s 12:30 a.m. and I’m chilling out with nothing better to do than watch Anaconda on TBS in the hotel room (among the many reasons I no longer watch TV, I mean, if I’m gonna watch a movie this bad, at least they could let me see the damn snake eat the guy). Today was pretty decent. I hit Dragon’s Lair here for a demo, met some cool folks, playtested a new game and headed back. Most game stores don’t have Sunday listed as their primary day, so there wasn’t much to do afterwords. This is almost the end of the first leg of the tour dear readers (if there are any of you out there). After this it’s a break for about a week back in Denton (well, not a break – more of setting up for the next one) and then it’s straight north, then east all the way up into main. For those of you who don’t know, I drive a 2002 honda civic si; that’s a sports car. It’s got two doors and a hatchback – not a whole lot of room for a big trip, but it carries all of my stuff when i’m out. Hopefully I’ll have the color tshirts and the stickers by the time I head out for the next one. Ah well, hope everyone’s alright. Out for now.