I think one of my favorite things about working with Broken Doll Studios is how much fun my job is. Not the tiring pouring over Ashe’s wordy and often redundant explanations, but rather testing the system and pushing the limits for dramatic story-telling. Our most recent bi-monthly games have involved a dual-running between myself and Mr. Ashe. These have also included a rather healthy growth of experienced gamers, bringing much to the table. By much I mean, CHAOS! It is quite amusing, however, to see how they mesh with the world that we’ve created and watch them attempt to tear apart our pre-written storyline… or complete lack-there-of. Sure we get ideas, but we’ve always run player-driven campaigns. Most of the occurances outside of the actions of the PCs is spur of the moment (or ‘out of the ass’ as I prefer to put it). Todays less than wordy advice… if you can’t plan the perfect story, just roll with it like some sort of sweet and painless laxative of lush environments and colorful characters for your players to frolic with.
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