Ashe here once more for the Sunday rant, though this one’s on Monday…I was busy Sunday.
I’ve noticed since the site’s gone up and particularly since Chapter 1 has been available for value the ever-inevitable subject of what 7/13 and CoE can be compared to and what it’s “about.” This is a very interesting subject to me as I always wondered how people would view it and what they would add to it. As I was talking about before, one can only expect something completely different when a game is released. That people will interpret it differently than the author is an inevitability, but it’s always interesting to see how people view the book, even when they haven’t read all of it yet.
I think it’s always interesting how people point to influence first, or rather to comparison; how a movie may be like another movie but completely different or that a book may be like another someone’s read but not really. There is this emphasis on stereotyping yet not at all, which tries to get a point across that is often destroyed in the initial comparison. If I were to say that the film Ginger Snaps is like the Howling but not really and more teen-ish, the first thing one often focuses on is the concepts of werewolves and a teen scream movie; the person i’ve told has just conjured up an image of something like An American Werewolf in London crossed with Scream or Friday the 13th, which would not at all be a good description of Ginger Snaps. It’s all about interpretation and many authors or promotional representatives will spend painstaking amounts of effort to get across what they want the film/book to be viewed as being “about.”
Herein lies my big gag I suppose: CoE was designed not as a setting or a specific story, but as an idea, a concept or a basis for one. It’s not really about anything specific that I wish to enforce upon the reader; it’s about what you choose it to be. I wrote it this way on purpose. So far I’ve seen comparisons and ideas abounding and each one makes me smile because all of them are correct and none are. I could tell you that CoE is about adolescents who still have belief in the boogeyman and thus are able to war against it. I could tell you it’s about a caste of people who are descended from demon hunters…I could also tell you that it’s about people from another world trying to fight for this one or vice versa. None of these are what I think the game is about, but it could be.
Sure there are some particulars that lean toward my personal view of the book, it’s tones and themes, and the story lines best run on it, but I didn’t write it to be about something extremely specific.
So what then is Cycle of Existence about, in my opinion?
It’s about the power of hope and faith and their power. It’s about fighting against the odds. It’s about honor and self-sacrifice and being willing to do what it takes to fight for what you believe in. It’s about facing fear and conquering it but realizing that it will always be there. Above all it’s about balance. None of these are specific.
Two questions have also been brought to my attention by many people: is the book about children and why are characters not initially allowed to be members/servants of the Dark?
For one, the book is not about children. If I wanted to write a book about children as the primary characters, I would be hard-pressed to contend with Little Fears by Jason Blair and Key20 publishing, that is a hell of a book. A hell of a game actually; one I have the utmost respect for. I emphasize children a lot in the text for the primary reason that in the modern world children are the only ones it seems (or, rather, the majority) of us who possess true and unrelenting faith, Faith in the supernatural and faith in just about anything. If you tell a child that he can pass through a wall, up until the point he runs into it he is inclined to believe at least a bit that it could in fact be perfectly feasible. That unrelenting possibility, that dream incarnate, is what allows one to see that there are a lot of things in this world that cannot be remotely explained by science without really making a stretch. While in my personal gaming I do run a lot of campaigns where the characters are children (it’s also a big challenge to play one), the book is actually geared toward characters in their late teens to late twenties. At least, that’s how I see it.
As far as the thing with the Dark goes, when i say servants I mean it. The Dark is the apotheosis of all hatred, suffering, and base desire. Not any of the good side of it either. Those who serve it are broken or extremely depraved individuals, and the powerful servants (with the exception of the Shael-Khannan) are bound by such fear that they can do nothing but serve with absolute loyalty. They are fanatical and sadistic, cruel and unrelenting. Many of them are broken beyond repair and simply empty. Seriously I think if that’s the kind of character someone really wants to be then, in my opinion, they need to look at what’s missing in their lives. The Dark is the ultimate antagonist. It was the best way I could personally define evil, by putting all of the common and universal concepts of it into one terrible force. Demons are terrible things and there are no redeeming qualities about them. While I am working on a supplement that explains the Dark and may well allow characters to be made from its ranks, that supplement is very iffy as it will likely be an 18+ recommended book. Bad juju folks, bad juju to the max. Now yes, there is enough insight for a GM to create characters based on the races of the Dark (Orks, Labyrinthine, Lilim, Koraji and Shael-Khannan are all provided with viable angles), but with demons it just doesn’t work very well. However people are also likely to notice that, on the inverse, there are many aspects of Light and Balance inherent to a number of the Dark’s races.
But this, once more, returns me to the subject of interpretation.
What I provide the players with is an idea, an idea that I came up with and was influenced by the ideas and interpretations of many others. I use the term Fragments of Perception as a core concept in the game, and I would become quite the hypocrite were I to declare that my way is the only way to interpret the material presented. So whether a person thinks that the Dark is a great character angle for a campaign, or that the primary characters in the game should be children. Or even that the characters are actually an elite caste of supernatural beings more suited to Anime than reality. In the end, it’s al about interpretation, perception and comparison to one’s own influences and preferences. To a degree we all chose how we see aspects of reality, be they in the “real” world or that of fiction. All are built of our own fragments of perception.
The great challenge in life is trying to put those fragments together.
From Denton, TX 27 February 2006
– Ashe
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