Houston TX, Tri-Games 8/24

Well I’m actually out on the road now, I’m typing this through the wireless internet connection provided to me by Days Inn in San Antonio, Texas. Houston was, I think, a success. I didn’t get out to as many places as I had originally planned, but I was still caught up finishing the demo packets for the game. It rained like mad out there, which may not be too big of a deal to some of my readers out there, but I can tell you from living in Denton under a perpetual state of drought, I haven’t seen that much rain in a good long while.

Tri-Games was excellent. It’s a very nice layout for a gaming store with an excellent selection of games and gaming accessories and a lot of space to play. The owners there were extremely good to me and the gamers were definitely of a high-caliber. I had to run for a group of eight, which is quite a bit of players when you tend to lean on the narrative/story side of gaming as I do. I ended up running a variation on one of my angles to include a bit more visceral combat to fit the number of players and put the rules into greatest light, but there was still enough time in there to get a bit of character angle off. The gamers there really worked together well, with a couple of tough archetypes and every branch of power represented, these guys mowed through the Dark with reckless abandon. There was enough teamwork in the party to keep everyone alive, but also enough disagreement and chaos to keep it interesting. While running for a large group on a short time budget didn’t seem to allow for a whole lot of character interaction and development, the crew did impress me with what they have; the Tri-Games guys can definitely play character.

So thank you to Tri-Games and to all who were there for joining me in the first demo and hopefully I’ll see you all again next time I’m in Houston.

- Ashe

1 Response to “Houston TX, Tri-Games 8/24”


  • I’m blushing. How nice of you to compliment us. :D I have a few questions…will you include an index of terms, where to find things, and other generally great indexy things in future editions? Question not the word “indexy.”

    Also would you be printing cards similiar to what you used for each of the glow users? Just a quick reference like you had would be extremely useful as a download.

    Glad to know you enjoyed GMing, or whatever you call it in this system, as much as we liked playing. Always remember: Duck when large, thrown objects come at you, even if they may be living. I don’t believe it matters if they are what you have to save, and the reason you are there.

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